by  Francesco Francavilla 

(Source: charlesyea)


Little Richard being completely serious (x)

It’s worth mentioning that this is Little Richard with David Johansen of the New York Dolls.

(Source: bitchcraftandwiggatry)



While there is a lot of appropriate rage about Ferguson right now, the killing of John Crawford, III is getting less attention than it deserves. I put Shaun King’s tweets and history lesson on the matter in chronological order for easier consumption.


Autopsy and video show John Crawford shot from behind in Wal-Mart

Witness in murder of John Crawford changes story

You really should be following Shaun King on Twitter.

Too many.




I fukin love 14th century art art because everyone looks so shady and suspicious of ppl around them its AMAZING




or just like they know something u dont and oh my gdfuck i cant

I believe the highest point is reached in Simone Martini’s Annunciation


and the look of absolute hatred Mary and Gabriel exchange. 



"mary i know ur only half a virgin"
"fuck off gabriel"

Anonymous asked:
Her there, Mr. Gillen. In Über #17's afterward, you mentioned panel structure. Something that, coincidentally, I first noticed through Garth Ennis's use of mostly five panel pages. My question is this: How do you determine the amount of panels a page requires? I used to think something like that would vary wildly, but that can't be the case. Not when there's this much routine.


Okay, this became a bit of an essay, so I’m going to put most of it beneath a cut. It’s all really off the top of my head, so apologies for rambling, typos, etc.

Worth noting that before I write anything else here, there’s a lot of implicit assumptions behind what sort of comic I’m describing, and the effect you’re looking for.

The standard rule of deciding on panels is that there’s one action per panel. Some people would add “per character” to that. Use those math to work out the panel count.

Also worth noting that not all writers call number of panels, but even if they don’t tell the artist it, they’re doing that sort of internal math to work out how much they can fit on a page.

The trick is doing maths on choosing what that action is, and what actions are actually necessary. There’s an exercise that Tony Lee once told me - which I believe he got from JMS - which involves telling an artist or writer how long a set bit of story is. The story is, roughly…

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Gaming culture was never anything but this weird, insular, xenophobic ghetto built around very toxic notions of masculinity and persecution complex. Games marketed at boys promoted and reinforced this hyper-machismo image, and gamers were seeking to embody it and so it went in an endless self-reinforcing circle. It is no accident that teenagers scream homophobic and gender slurs into their head-sets or brag about “raping” the opposing team in Call of Duty. It’s no accident that video game related message boards basically invented the “tits or gtfo” greeting. It is no accident that Anita Sarkesian could post feminist critiques of SF films, TV shows and novels without much harassment but the moment she started talking about video games, she instantly got death and rape threats. Because this community was not build around tolerance, acceptance of criticism or diversity. It was a fortress of solitude built by man-children to protect their toys from evil mainstream activists.
Let’s have a serious talk about Gamer culture  (via gonzomessiah)